Table of Contents
src / curtain / closing / pattern2.gdshader
Attached Scenes
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Note
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No attached scenes. |
Content
shader_type canvas_item;
uniform float radius = 0.2;
uniform vec2 center = vec2(0.5, 0.5);
const float feather = 0.01;
float circle(vec2 position) {
return smoothstep(radius, radius + feather, length(position - center));
}
void fragment() {
COLOR = vec4(0, 0, 0, circle(UV));
}