src / curtain / closing / pattern3.gdshader

Attached Scenes

Note
No attached scenes.

Content

shader_type canvas_item;

uniform float ratio = 0.2;

float box(vec2 position) {
	float pos = floor(position.y * 5.0) / 5.0 + ratio;
	return step(position.x, ratio * pos);
}

void fragment() {
	COLOR = vec4(0, 0, 0, box(UV));
}