Table of Contents
src / player / ghost_effect / ghost_effect.gdshader
Attached Scenes
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Note
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No attached scenes. |
Content
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
COLOR = vec4(0, 0.6, 0.9, COLOR.a);
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}