src / player / ghost_effect / ghost_effect.gdshader

Attached Scenes

Note
No attached scenes.

Content

shader_type canvas_item;

void vertex() {
	// Called for every vertex the material is visible on.
}

void fragment() {
	COLOR = vec4(0, 0.6, 0.9, COLOR.a);
}

//void light() {
	// Called for every pixel for every light affecting the CanvasItem.
	// Uncomment to replace the default light processing function with this one.
//}