debug / stages / basic / basic.gd

Code

extends Control

@onready var player : Player = %Player


func _input(event: InputEvent) -> void:
	if event is InputEventKey:
		var key : InputEventKey = event
		if key.is_pressed() and key.keycode == KEY_SPACE:
			if player.state == Player.State.LOCKED:
				player.unlock()
			else:
				player.lock()