Table of Contents
debug / stages / basic / basic.gd
Attached Scenes
Code
extends Control
@onready var player : Player = %Player
func _input(event: InputEvent) -> void:
if event is InputEventKey:
var key : InputEventKey = event
if key.is_pressed() and key.keycode == KEY_SPACE:
if player.state == Player.State.LOCKED:
player.unlock()
else:
player.lock()