src / chapters / 0 / chapter_0.gd

Code

extends Control


func restart() -> void:
	%FallingIceBlock.reset()
	%StoneBirdge.reset()


func _on_stage_0_event(event_name: String) -> void:
	var key = "event_%s" % event_name
	if %AnimationPlayer.has_animation(key):
		%AnimationPlayer.play(key)


func _on_player_failed() -> void:
	await get_tree().create_timer(3).timeout
	restart()


# TODO: 演出を入れる
func _on_dash_lecture_finished() -> void:
	%Transitionable.transit(self)