Table of Contents
src / chapters / 0 / chapter_0.gd
Attached Scenes
Code
extends Control
func restart() -> void:
%FallingIceBlock.reset()
%StoneBirdge.reset()
func _on_stage_0_event(event_name: String) -> void:
var key = "event_%s" % event_name
if %AnimationPlayer.has_animation(key):
%AnimationPlayer.play(key)
func _on_player_failed() -> void:
await get_tree().create_timer(3).timeout
restart()
# TODO: 演出を入れる
func _on_dash_lecture_finished() -> void:
%Transitionable.transit(self)