Table of Contents
src / curtain / opening / opening.gd
Attached Scenes
Code
extends Control
signal animation_finished
enum Pattern { PATTERN_1, PATTERN_2, PATTERN_3, PATTERN_4 }
@export var pattern : Pattern
@export var center := Vector2(0.5, 0.5) : set = set_center
func set_center(val: Vector2) -> void:
center = val
%Pattern2.material.set_shader_parameter("center", val)
func play() -> void:
var number = Pattern.keys()[pattern].split('_')[1]
%AnimationPlayer.play("pattern%s" % number)
func _on_animation_player_animation_finished(_anim_name: StringName) -> void:
animation_finished.emit()