Table of Contents
src / dialogue / rich_text_effects / dialogue_effect.gd
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Code
@tool
extends RichTextEffect
class_name RichTextDialogue
var bbcode = 'dialogue'
func _process_custom_fx(char_fx: CharFXTransform) -> bool:
var dialogue = Dialogue.current
if not dialogue: return true
var shown = dialogue.get_node('%Content').visible_characters
if shown < 0 or char_fx.relative_index < shown - 1:
char_fx.color.a = 1
char_fx.offset.y += 0
else:
char_fx.color.a = 0.5
char_fx.offset.y += -2
return true