Table of Contents
src / stages / gimmicks / diamond / diamond.gd
Attached Scenes
Code
extends Area2D
@export var available : bool = true
func reset() -> void:
idle()
func idle() -> void:
play(&'idle')
func burst(player: Player) -> void:
play(&'burst')
player.regain_dash_charge()
func play(key: StringName) -> void:
%AnimationPlayer.play(key)
func _on_area_entered(area: Area2D) -> void:
if available: burst(area.owner as Player)
func _on_animation_player_animation_finished(anim_name: StringName) -> void:
match anim_name:
&'burst': idle()