Table of Contents
test / beginning / menu / test_menu.gd
Attached Scenes
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Note
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No attached scenes. |
Code
extends GutTest
var BeginningMenuScene = load("res://src/beginning/menu/menu.tscn")
var scene = null
func before_each():
scene = BeginningMenuScene.instantiate()
add_child(scene)
func animation_play(key: String) -> void:
scene.get_node('%AnimationPlayer').play(key)
func animation_signal() -> Signal:
return scene.get_node('%AnimationPlayer').animation_finished
func test_ready():
assert_not_null(scene)
func test_animation_opening():
assert_eq(scene.current_plate, scene.Plate.OPENING)
animation_play('opening')
await wait_for_signal(animation_signal(), 1)
assert_eq(scene.current_plate, scene.Plate.ROOT)
func test_animation_climb_selected():
scene.current_plate = scene.Plate.ROOT
animation_play('climb_selected')
await wait_for_signal(animation_signal(), 1)
assert_eq(scene.current_plate, scene.Plate.ACCOUNTS)
func test_animation_chapters_show():
scene.current_plate = scene.Plate.ACCOUNTS
animation_play('chapters_show')
await wait_for_signal(animation_signal(), 1)
assert_eq(scene.current_plate, scene.Plate.CHAPTERS)
func test_animation_chapters_hide():
scene.current_plate = scene.Plate.CHAPTERS
animation_play('chapters_hide')
await wait_for_signal(animation_signal(), 2)
assert_eq(scene.current_plate, scene.Plate.ACCOUNTS)