Table of Contents
test / player / test_player.gd
Attached Scenes
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Note
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No attached scenes. |
Code
extends GutTest
var PlayerScene = load("res://src/player/player.tscn")
var scene = null
func before_each():
scene = PlayerScene.instantiate()
add_child(scene)
func test_load():
assert_not_null(scene)
func test_animate_if_idle():
scene.animate()
assert_not_null(scene)
assert_eq(scene.get_state_by(Vector2(0, 0)), 'Idle')
func test_animate_if_move():
scene.velocity = Vector2(100, -100)
scene.animate()
assert_not_null(scene)
func test_get_state_if_right_ground():
assert_eq(scene.get_state_by(Vector2(1, 0)), 'Run')
func test_get_state_if_left_ground():
assert_eq(scene.get_state_by(Vector2(-1, 0)), 'Run')
func test_get_state_if_up():
assert_eq(scene.get_state_by(Vector2(0, -1)), 'Jump')
func test_get_state_if_down():
assert_eq(scene.get_state_by(Vector2(0, 1)), 'Fall')
func test_spawn_ghost_effect():
scene.spawn_ghost_effect()
var ghost = scene.get_parent().get_children().filter(
func(c): return c.name == 'GhostEffect')
assert_not_null(ghost)