Table of Contents
src / audio / sound_effect / sound_effect.tscn
Diagram
Overridden virtual functions
_ready
func _ready() -> void:
if player:
player.landed.connect(landed)
Instantiators
Scene Tree
-
SoundEffect Node
-
LandedSnow AudioStreamPlayer2D
-
LandedDirt AudioStreamPlayer2D
-
Signal Connections
|
Note
|
No signal connections. |
Properties
| Name | Value |
|---|---|
script |
| Name | Value |
|---|---|
unique_name_in_owner |
|
position |
|
stream |
|
| Name | Value |
|---|---|
unique_name_in_owner |
|
position |
|
stream |
|
sound_effect.gd
extends Node
@export var player : Player
func _ready() -> void:
if player:
player.landed.connect(landed)
func landed() -> void:
[%LandedSnow, %LandedDirt].pick_random().play()